- Surprise Horror Reveal: Legendary game designer Hideo Kojima unveiled a new teaser trailer for his mysterious Xbox-exclusive horror game “OD” (now subtitled OD: Knock) during Kojima Productions’ 10th anniversary event on September 23, 2025 [1]. The haunting three-minute trailer follows actress Sophia Lillis’ character exploring a dark, candle-lit room as rain pours outside and ominous knocks echo – an atmosphere instantly reminiscent of Kojima’s canceled “P.T.” Silent Hills demo [2] [3].
- Star-Studded Cast & Peele Collaboration: OD boasts a high-profile cast including It star Sophia Lillis, Hunter Schafer, and veteran actor Udo Kier [4]. Notably, Oscar-winning horror filmmaker Jordan Peele is collaborating on the project, though Kojima hinted Peele is working on a separate part of the OD experience [5]. Kojima has teased that OD may encompass multiple components – the game’s teaser carries the subtitle “Knock”, suggesting Peele’s contribution could be a different segment of this horror saga [6].
- Terrifying Trailer Details: The OD: Knock trailer sets an unsettling tone with psychological horror imagery. Lillis’ character nervously lights candles on a desk adorned with a drawing of an eye, only for some candles to morph into grotesque shapes resembling infants [7]. At one point, a baby-shaped candle melts into blood-like wax and worms spew from another candle as an unseen infant cries, ramping up the dread [8]. Eventually, a mysterious entity attacks from the shadows, grabbing the protagonist’s face – a shocking climax that leaves more questions than answers [9]. Fans noted the trailer’s P.T. vibes and looping, claustrophobic feel, fueling speculation that Kojima is drawing on ideas from his scrapped Silent Hills project [10] [11].
- Cutting-Edge Tech & Xbox Support: OD is being built on Unreal Engine 5 – a departure from the Decima engine Kojima used in Death Stranding – and leverages Epic’s MetaHuman facial capture technology for ultra-realistic characters [12] [13]. The result is some of the most lifelike digital acting seen in games, with Sophia Lillis’s in-engine character model displaying subtle, trembling facial expressions that blur the line between real and virtual [14]. Xbox is deeply involved on the technical side: Microsoft’s teams are assisting Kojima Productions with Unreal Engine optimization, cloud infrastructure, and visual effects to realize Kojima’s vision [15] [16]. In fact, Kojima confirmed he’s working with Xbox’s cloud gaming technology to create OD, aiming for a “unique, immersive, and totally new style of game – or rather, a new form of media” that no one has ever tried before [17] [18].
- Bold Vision – “New Form of Media”: Kojima describes OD as an experimental blend of game and film, designed to push players’ “fear threshold” beyond typical horror games [19]. Xbox head Phil Spencer – who appeared on stage at the event – lauded OD as “bold, unique, and unmistakably [a game] from this studio,” underscoring that Kojima’s trademark creativity is fully on display [20]. Spencer noted that development is “well underway” with one goal: “to bring Kojima-san’s vision to life for all players, everywhere” [21] [22]. Kojima, known for genre-bending titles, has hinted that OD’s innovations might not be immediately understood – he expects people will “love or hate” the game at first, and believes “real evaluations” of OD may only emerge a decade or two after its release [23].
- No Release Date Yet, Fans Eager: As of now, no launch date or gameplay specifics for OD have been announced. The project’s secrecy had even sparked cancellation rumors last year during Xbox’s studio cutbacks, but both Kojima and Microsoft have since reassured fans that OD was never canceled [24] [25]. In fact, Kojima admitted the game’s development stalled briefly in 2024 amid experiments [26], but the new trailer is proof that OD is alive and moving forward. The game is slated to release on Xbox Series X|S and PC (as an Xbox Game Studios title) when ready [27], and there’s speculation we may see further glimpses at upcoming events like Tokyo Game Show [28]. With its pedigree and the spine-chilling teaser, OD has quickly become one of the most anticipated horror titles on the horizon [29].
Kojima’s Return to Horror: From P.T. to OD
Hideo Kojima’s foray back into horror with OD is a significant moment in gaming. Kojima, famous for the Metal Gear Solid series and the genre-defying Death Stranding, hasn’t released a horror game before – his last attempt, the much-hyped Silent Hills project with Konami (teased via the 2014 P.T. demo), was canceled amid Kojima’s split from Konami [30]. The eerie P.T. demo became legendary for its psychological terror, and its cancellation left horror fans lamenting what could have been [31]. Now, a decade later, Kojima is effectively reviving that horror ambition with a new IP. He first revealed in 2022 that he was partnering with Xbox Game Studios on an innovative project leveraging cloud technology [32]. This project was code-named OD, and a brief concept teaser shown at The Game Awards 2023 introduced the title and cast without giving much away [33]. (That teaser ended cryptically with the tagline “For all the players and screamers,” signaling Kojima’s intent to make players scream [34].)
With the surprise unveiling of OD’s first full trailer at Kojima Productions’ 10th anniversary event (dubbed “Beyond The Strand”), Kojima has officially returned to the horror genre. For fans, this is a full-circle moment – Xbox’s support enabled Kojima to resurrect the spirit of P.T. in a new form, free from the constraints that halted his previous horror game. As gaming outlet Windows Central noted, the new trailer “looks ripped straight out of Kojima’s cancelled ‘P.T.’ Silent Hill project” [35], from its first-person perspective to its slow-building dread. In other words, OD is poised to deliver the kind of intense psychological horror experience Kojima once envisioned, now unshackled and potentially amplified by modern tech and creative freedom.
The “OD: Knock” Teaser – A Haunting First Look
The debut OD: Knock teaser trailer (approximately 3 minutes long) offers a nerve-wracking glimpse into the game’s tone and style without revealing the full story. It opens with Sophia Lillis’ unnamed character hesitantly opening a red door into what appears to be an abandoned apartment on a stormy night [36]. Inside, the atmosphere is oppressive: the only illumination comes from candles that the character struggles to light, her hands trembling. In a surreal Kojima-esque twist, some of these candles are not what they seem – a few are sculpted like babies or human figures, calling to mind the unsettling infant motifs from Death Stranding (fans even spotted what looked like the iconic Bridge Baby incubators among the candles) [37].
As the trailer progresses, each candle lighting ratchets up the tension. Mysterious knocking sounds echo from somewhere unseen, hinting that the protagonist is not alone in the house [38]. Rain lashes the windows, and the sound design emphasizes every creak and drip, evoking a sense of imminent dread. Lillis’ character visibly shakes in fear, her facial expressions incredibly lifelike – an achievement credited to the game’s use of MetaHuman facial capture tech in Unreal Engine 5 [39]. This realism makes every flicker of terror on her face palpable to the viewer.
The imagery grows more disturbing by the second. One candle’s flame gutters out, and as the character brings the match closer, she realizes the candle is oozing blood instead of wax [40]. Another candle erupts with wriggling worms in a grotesque transformation [41]. These sudden horrors cause a distant baby’s cry to echo through the halls, an apparent callback to P.T.’s infamous ghostly fetus crying in a sink. Kojima is clearly leaning into psychological horror over gore – it’s the anticipation, the suggestion of something wrong, that’s truly unsettling. The trailer’s final moments deliver a classic jump-scare: as Lillis’ character scans the dark room in panic, a shadowy entity lunges from behind and grabs her face, extinguishing the match and plunging the scene into darkness [42]. The screen cuts to black as she screams, and the title “OD: Knock” appears, leaving viewers with chills and a million questions.
Despite being a teaser, this video has already prompted fan theories and analysis. The presence of repeated knocking and the looping act of lighting candles have led some to speculate that OD might feature loop-based gameplay or time-loop horror mechanics similar to P.T.’s repeating hallway [43]. Others noticed the drawing of a single, staring eye on the desk beside the candles – possibly a clue to the story or a symbol of being watched [44]. Kojima is known for hiding puzzles and meta-narratives in his trailers, and he himself teased that there are “lots of hints in the video” waiting to be deciphered [45]. For now, the OD: Knock trailer brilliantly sets the stage: claustrophobic environment, psychological terror, and a feeling that something truly bizarre and innovative is at play, beyond a conventional haunted house story.
Cast and Characters: Big Names Join the Nightmare
One of the few concrete things we do know about OD is its impressive cast and creative talent involved. Leading the game is actress Sophia Lillis, best known for her roles in the horror hit It (2017) and the recent Dungeons & Dragons: Honor Among Thieves. In OD, Lillis appears to be the player-character (or at least the focus of the trailer), and her in-game model is astonishingly realistic thanks to advanced scanning and animation techniques [46]. Even in the short teaser, fans have been blown away by the fidelity – some are calling it one of the best facial character models ever in a game engine [47]. Lillis’ terrified performance, captured in minute detail (down to trembling lips and darting eyes), anchors the trailer and suggests OD will be a very character-driven horror experience.
Joining Lillis are actors Hunter Schafer and Udo Kier, confirmed to be part of OD’s cast [48]. Schafer is known for the HBO series Euphoria, and Kier is a veteran character actor often seen in eccentric or villainous roles – a fitting addition to a Kojima project. While their characters haven’t been revealed yet, the star power implies OD will have multiple key characters and perhaps a cinematic presentation with substantial dialogue or cutscenes. Kojima has always had a flair for Hollywood casting (e.g., Norman Reedus and Mads Mikkelsen in Death Stranding), and OD continues that trend.
The most intriguing name attached to OD is Jordan Peele, the writer-director of acclaimed horror films Get Out, Us, and Nope. Peele’s involvement was a surprise announcement – he is collaborating with Kojima on the project’s development [49]. It’s rare for a film director of Peele’s caliber to work on a video game, and it underscores how OD is meant to blur the line between cinema and interactive media. According to Kojima, Peele is working on “another part” of the OD experience separate from the core game [50]. This has led observers to speculate that OD might be a transmedia project, possibly consisting of a game (OD: Knock) and a companion film/series or interactive film segment spearheaded by Peele. The trailer’s subtitle and Kojima’s comments hint that OD: Knock could be just one chapter of a larger narrative universe. For instance, perhaps Peele is directing a series of short films or VR experiences that tie into the game’s story, allowing OD to unfold across multiple formats.
Kojima himself is keeping character and story details under wraps (in classic fashion), but he did tease that even more famous collaborators are involved, beyond those announced [51]. During the initial teaser in 2023, he mentioned other “big names” working on OD, though he wasn’t ready to reveal them yet [52]. This mystery only heightens the anticipation – Kojima Productions has become known for attracting A-list talent from film, TV, and music. With Peele bringing horror expertise and actors like Lillis and Schafer on board, OD is shaping up to be as much an ensemble production as a video game. It wouldn’t be surprising if additional cameos or voice talents (perhaps other horror icons) are revealed as we get closer to release. For now, the confirmed lineup itself has fans excited: it’s a melding of the game industry’s auteur with Hollywood horror’s rising star, a combination that could produce something truly special in the genre.
A New Form of Media: Kojima’s Vision and Gameplay Ambitions
Beyond the spooky visuals and famous names, what really sets OD apart is Hideo Kojima’s ambition to create something unprecedented. Kojima has explicitly described OD not just as a game, but as “a very unique, immersive, and totally new style of game — or rather, a new form of media.” [53] This bold claim suggests that OD will experiment with the boundaries of interactive storytelling. Historically, Kojima’s games have often been cinematic (long cutscenes, complex narratives) but OD sounds like it will push even further, potentially melding gameplay with filmic elements in real-time. Could it involve live-action footage? Branching movie-like sequences based on player actions? Or perhaps an AR/VR component that extends beyond the console? We can only speculate, but Kojima’s comments hint at a project that defies traditional genre definitions.
One clue is Kojima’s focus on the concept of “fear” in OD. He stated the game will explore ideas that test “your fear threshold” [54], implying that inducing and managing fear is a core gameplay mechanic or narrative theme. In one interview, Kojima even mused that the title “OD” might relate to “overdose” – as in an overdose of fear – calling the game an “avant-garde” experiment in how much terror a player can take [55]. This could manifest in gameplay that adapts to the player’s stress levels or forces meta-choices (for example, imagine a game that can only be played at night for full effect, or one that sends eerie messages outside of the game environment). Kojima has a history of breaking the fourth wall (e.g., Psycho Mantis reading your memory card in Metal Gear Solid), so OD might include new forms of player interaction designed to provoke real emotional responses.
Another aspect of OD’s innovation is its use of cloud computing and online elements. When Kojima partnered with Xbox in 2022, he specifically noted he wanted to leverage Microsoft’s cloud infrastructure to create a game concept he had long envisioned but couldn’t realize before [56]. OD is likely that concept. While details remain secret, cloud computing could allow OD to do things like: massive real-time physics or AI calculations, procedural content generation that evolves over time, or shared world elements that thousands of players influence together. Kojima said the game’s “infrastructure is totally new… nobody has ever done this before”, emphasizing the experimental nature of its design [57]. This could mean OD isn’t a straightforward single-player experience; it might introduce a new format of online interaction or community-driven horror storytelling (perhaps akin to an ARG – alternate reality game – fused with a narrative game).
What’s clear is that OD aims to challenge the conventions of how a story can be told in games. Phil Spencer’s support underscores this, as he stated Microsoft’s goal is to “bring Kojima-san’s vision to life for all players, everywhere” [58]. That phrasing hints OD may not be a niche art project, but something Xbox believes can resonate widely despite its experimental nature. Kojima, for his part, has tempered expectations by suggesting OD might be divisive – some will “love or hate” it – and that its genius might only be recognized many years later [59]. This level of auteur confidence (or perhaps caution) recalls how certain groundbreaking works in film or music were ahead of their time. For Kojima to say the “real evaluations” will come in 10–20 years [60] implies OD could be a radically forward-looking project that challenges players in 2025 in ways we haven’t been challenged before. If he succeeds, OD could mark a new chapter in interactive horror, much like P.T. did in its brief existence – but on a far grander scale.
Powered by Unreal Engine 5 and Cloud Technology
To achieve these lofty ambitions, Kojima Productions is embracing cutting-edge technology for OD. Notably, OD will run on Epic’s Unreal Engine 5, making it Kojima Productions’ first project to use Unreal. Both Death Stranding and its upcoming sequel run on Guerrilla Games’ Decima engine, but Kojima praised Unreal Engine’s advanced capabilities at the anniversary event, saying “the technology is one step higher than Death Stranding 2.” [61]. This switch likely comes from a desire for maximum flexibility (Unreal is highly modular and well-suited for both photorealism and experimental mechanics) and perhaps easier integration with cloud services and PC/Xbox hardware. By using Unreal 5, OD can tap into features like Nanite (for extremely detailed environments), Lumen (for dynamic global lighting contributing to those dark, moody scenes), and of course MetaHuman for character realism.
The results are already evident in the trailer’s visual fidelity. Observers remarked that Sophia Lillis’ digital likeness in OD might be “the best face model ever built in a video game engine”, with pores, eye movements, and micro-expressions captured flawlessly [62]. Windows Central noted that Unreal’s MetaHuman technology is likely crucial here, as it allows extremely realistic facial animation that avoids the typical “uncanny valley” feel [63]. Lillis’ performance in the trailer – the look of genuine panic on her face – would have been hard to achieve with traditional hand-animation. Instead, Kojima Productions appears to be using high-end motion capture and MetaHuman rigs to preserve the actors’ full performances in-game. This aligns perfectly with OD’s half-game, half-cinematic identity: if you want a game to feel like a movie, the character rendering and acting need to reach movie quality. Unreal Engine 5 provides that toolkit.
Then there’s the much-touted cloud integration. While the trailer itself didn’t explicitly show online features, Kojima’s earlier statements and Spencer’s involvement make it clear that Xbox’s cloud tech is on the table [64] [65]. We might see OD offload certain heavy computations to Azure servers, or perhaps use cloud AI for advanced enemy behaviors or procedural scares that evolve when you’re not playing. Another possibility is a persistent world aspect – for example, the game might subtly change each day based on collective player actions (imagine a global haunt where everyone’s choices contribute to a creeping horror that grows). Kojima has a known interest in connecting players in strange ways (as seen in Death Stranding’s “social strand” system where players indirectly help each other). For OD, he could leverage cloud connectivity for a horror-centric twist on that idea – perhaps players might unconsciously collaborate or compete to solve a mystery, with the cloud delivering unique content to each player as part of a grand puzzle.
On the Microsoft side, having an auteur project like this is a showcase for their technology. Phil Spencer emphasized that Xbox is providing a lot of “behind the scenes” technical work on OD, both in flashy visuals and core systems [66]. This likely means direct support from Microsoft’s Advanced Technology Group and Azure cloud engineers to ensure Kojima’s ideas aren’t limited by hardware. In practical terms, OD might be one of the first games that requires cloud streaming or online connectivity to experience fully (similar to how Microsoft Flight Simulator streams in satellite data). However, until Kojima reveals gameplay specifics, this is conjecture. What’s confirmed is that OD is pushing tech boundaries: combining Unreal Engine 5’s raw power with cloud computing is a tantalizing prospect. If successful, it could set a precedent for a new breed of cloud-enhanced games that offer experiences impossible on a standalone console alone.
Development Status and Release Outlook
As thrilling as all this sounds, fans are left wondering: when will we actually get to play OD? So far, neither Kojima Productions nor Xbox has announced a release window. Phil Spencer’s on-stage comments that OD’s development is “well underway” [67] are encouraging, suggesting the project has moved past pre-production into full development. Kojima Productions has also grown as a studio, likely splitting teams between Death Stranding 2, OD, and other projects. That said, Kojima is known for taking his time to polish games and try new ideas (the original Metal Gear Solid and Death Stranding both had lengthy development cycles).
One concern was a rumor that OD might have been quietly canceled or indefinitely delayed during 2023. This stemmed from the broader context of tech industry cuts and the lack of OD news for a while. However, those fears have been firmly put to rest. Reports clarified that despite some Xbox Game Studios budget trimming in mid-2023, OD remained in production and was not canceled [68]. Kojima himself acknowledged hitting some snags last year – he mentioned the project was stalled for a little bit at one point [69], likely due to the challenges of developing unproven gameplay systems. But any stall appears temporary; by late 2024 Kojima was dropping hints that OD was back on track, and the full trailer in September 2025 is a strong public reconfirmation. In short, OD is alive and well.
Industry watchers believe we might not see OD reach players until 2026 or beyond, given Kojima’s meticulous process and the sheer novelty of the tech involved. For comparison, Kojima Productions announced Death Stranding 2 in late 2022 and that title is expected around 2024/25; OD was announced around the same time but as a brand-new concept may need a longer gestation. Interestingly, Kojima is juggling multiple projects: at the same 10th anniversary event, he revealed that a different team is working on a stealth-action game codenamed “Physint” (a brand-new IP for PlayStation) which is still in early development [70]. Kojima even said “before that, I need to make OD,” when talking about Physint, underscoring that OD is his current priority [71]. This is good news for horror fans – it implies OD will likely be completed and released before the stealth game (which Kojima estimated could take 5-6 years to develop) [72].
When OD does launch, it will be exclusive to the Xbox ecosystem at least initially, as it’s being published by Xbox Game Studios [73]. That means an release on Xbox Series X|S and Windows PC. There’s always a chance that, like Death Stranding, the game could come to other platforms much later (especially if Microsoft’s strategy shifts to more multiplatform releases) [74], but Xbox is treating OD as a marquee exclusive for now. In the meantime, marketing for OD will probably ramp up through Xbox’s channels. With Tokyo Game Show 2025 happening just days after the reveal, some speculated we could see another snippet or developer commentary there [75]. Even if OD skipped TGS, events like E3, Gamescom, or The Game Awards 2025 might be venues for more info or perhaps a gameplay reveal. Kojima loves a good surprise, so he may also utilize cryptic viral marketing (as he did with P.T. and MGS V’s fake “Moby Dick Studios” campaign) to keep fans guessing.
For now, the absence of a release date builds mystique but also means fans must be patient. The hype is real – OD instantly shot to the top of many gamers’ wishlists after the trailer dropped, thanks to its pedigree and that tantalizing horror setup. If Kojima can deliver on his promise of a revolutionary experience, OD might not only fill the void left by Silent Hills’ cancellation but push horror gaming into uncharted territory. The wait could be well worth it.
Beyond OD: Kojima Productions’ Busy 10th Anniversary
The spotlight may be on OD, but it’s just one part of a larger slate of projects Kojima Productions is cooking up – a fact made clear at the studio’s 10th anniversary showcase. Aside from premiering the new OD: Knock trailer, Kojima took the opportunity to tease two other upcoming titles and more, giving fans a broader look at the studio’s future. One reveal was “Physint,” the codename for Kojima’s next big stealth-action game being developed in partnership with Sony. He shared the first concept art poster for Physint on stage, showing a mysterious character with the tagline “Here comes the feeling,” and confirmed a few cast members for this project as well [76] [77]. Physint is described as a “brand-new, original IP” and a “next-generation action espionage game,” essentially Kojima returning to the stealth genre he pioneered with Metal Gear Solid [78]. However, Kojima noted that Physint is in very early development – he’s still casting actors – and implied that work on it will ramp up only after OD is completed [79]. PlayStation Studios head Hermen Hulst even sent a video message expressing excitement, highlighting how this project continues the 30-year Kojima/PlayStation partnership in new ways [80]. For stealth fans, Physint is a distant promise, but its confirmation shows Kojima Productions has a long roadmap beyond just OD.
Another surprise from the event was the announcement of a new augmented reality (AR) mobile game in collaboration with Niantic, the company behind Pokémon GO. While details were sparse, this AR project seems to be a walking/travel-based game (“AR walking game”) that Kojima Productions is co-developing with Niantic’s team [81] [82]. It’s an unexpected venture – blending Kojima’s storytelling with Niantic’s location-based gameplay could lead to something quite unique, perhaps an experience that encourages players to explore the real world while unfolding a narrative. This fits Kojima’s tendency to experiment; he’s branching into mobile/AR territory which could complement his console projects. We can expect more info on this AR game in the coming year, but it reinforces the theme that Kojima Productions is not just resting on its laurels. In addition, the anniversary stream touched on the studio’s transmedia expansions: animated and live-action Death Stranding adaptations are in the works, with new concept art or footage shown behind closed doors [83]. Kojima Productions clearly aims to be an entertainment production house beyond just games – much like how OD itself straddles film and game.
In summary, Kojima Productions at 10 years old is busier than ever: Death Stranding 2 on the horizon, the ambitious OD leading their collaboration with Xbox, a stealth game Physint lined up for PlayStation, an AR mobile project with Niantic, plus films and other media in development. It’s a remarkable balancing act for an independent studio, but Kojima has assembled a sizable team and global partnerships to pursue all these projects. For fans, it means there’s a lot to look forward to – with OD being the nearest and perhaps most groundbreaking in scope.
Conclusion
Hideo Kojima’s OD is shaping up to be one of the boldest horror games ever attempted – an experimental blend of interactive terror and cinematic storytelling backed by some of the best talent in games and film. The new OD: Knock trailer gave us our first real taste: a tense, visually stunning horror scenario that evokes the ghost of P.T. while teasing a wholly original nightmare. From the involvement of Jordan Peele and a Hollywood-caliber cast, to Kojima’s own proclamations of creating a “new form of media,” everything about OD suggests it’s not business as usual in game development. It’s a gamble on innovation, exactly the kind of high-concept project Kojima built his legend on.
There are still many unknowns – we don’t know how OD actually plays, how its cloud features will work, or exactly when it will release. Yet the excitement in the gaming community is palpable. Xbox’s Phil Spencer calling OD “unmistakably Kojima” [84] is a reminder that this project carries the identity of a creator who has repeatedly redefined genres. If OD lives up to even a fraction of its promise, it could redefine horror gaming and influence developers for years to come. As we await more information, one thing is clear: Kojima is back in the horror game, and he’s aiming to scare us in ways we’ve never been scared before. In the meantime, fans are poring over every frame of that trailer, hunting for clues – and bracing themselves for a fearsome new experience that might just make us all “screamers” once it finally knocks on our doors.
Sources:
- Tom Warren, The Verge – “A first look at Kojima’s OD Xbox game” (Sep 23, 2025) [85] [86] [87] [88] [89] [90]
- Jez Corden, Windows Central – “Xbox and Hideo Kojima debut a new ‘OD’ trailer…with P.T. vibes” (Sep 23, 2025) [91] [92] [93]
- Shahmeer Sarfaraz, Tech4Gamers – “Hideo Kojima’s OD Gets New Trailer At Kojima Productions’ Tenth Anniversary” (Sep 23, 2025) [94] [95] [96]
- Andy Robinson, Video Games Chronicle (VGC) – “‘Bold, unique, and unmistakably Kojima’: New look at Xbox-published OD” (Sep 23, 2025) [97] [98] [99]
- Andy Robinson, VGC – “Kojima reveals visual for PlayStation stealth game Physint…” (Sep 23, 2025) [100] [101]
- Twisted Voxel – “Kojima Productions Shares First Look at OD, Built With Unreal Engine 5” (Sep 23, 2025) [102] [103] [104]
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