Tencent Music Entertainment Group (NYSE: TME; HKEX: 1698) reported robust third‑quarter results before the U.S. market opened Wednesday, posting double‑digit top‑ and bottom‑line growth driven by its core online‑music business. The company released the figures at 04:00 ET (09:00 GMT). [1]
- Revenue: RMB 8.46 billion ($1.19 billion), +20.6% YoY. [2]
- Online‑music revenue: RMB 6.97 billion, +27.2% YoY; music subscriptions RMB 4.50 billion, +17.2% YoY; ARPPU up to RMB 11.9 from RMB 10.8. [3]
- Profitability:Net profit to equity holders RMB 2.15 billion (+36.0% YoY). Non‑IFRS net profit RMB 2.41 billion (+32.6% YoY). Non‑IFRS diluted EPSRMB 1.54 (US$0.22). [4]
- User metrics:Online‑music paying users125.7 million (+5.6% YoY), while MAUs eased to 551 million (–4.3% YoY). [5]
- Social entertainment: revenue RMB 1.49 billion, –2.7% YoY; gross margin improved to 43.5%. [6]
Market reaction: early pop, midday drop
TME shares initially ticked higher in early reports citing a modest pre‑market gain after the beat on revenue and adjusted EPS. [7]
By mid‑session, sentiment flipped: as of 15:31 UTC, TME traded around $18.67, down roughly 10.0% intraday (day high $22.00, low $18.04).
What changed? While the release showcased strong monetization, investors appeared to home in on continued MAU softness and a decline in social‑entertainment revenue, a segment that has been under regulatory pressure industry‑wide. Those data points, coupled with higher costs tied to offline events, may have overshadowed the top‑line beat. [8]
Q3 by the numbers: beat on the top line, stronger margins
- Revenue: RMB 8.46 billion (+20.6% YoY).
- Operating profit:RMB 2.71 billion (+26.4% YoY).
- Cash & investments:RMB 36.08 billion at September 30, 2025.
- Diluted EPS:RMB 1.38; Non‑IFRS diluted EPS:RMB 1.54.
All figures are from the company’s unaudited report for the quarter ended September 30, 2025. [9]
Third‑party rundowns echoed the beat: multiple outlets noted revenue and adjusted EPS exceeded consensus (e.g., revenue vs. ~RMB 8.23 billion; non‑IFRS EPS RMB 1.54 vs. RMB 1.52). [10]
Growth engine: subscriptions, live events and advertising
Management attributed the momentum primarily to online‑music services—not just subscriptions, but also advertising, artist merchandise, and offline performances. The company highlighted a slate of large‑scale concerts (including additional G‑DRAGON shows), plus new label tie‑ups (e.g., KING RECORDS, CEREAL) that enriched the catalog. [11]
Product‑side, TME said higher‑tier SVIP penetration and features like AI‑assisted listening enhancements helped lift ARPPU to RMB 11.9. [12]
User metrics: paying users climb, MAUs edge lower
TME closed the quarter with 125.7 million paying online‑music users (+5.6% YoY), even as monthly active users fell to 551 million (–4.3% YoY). That pattern—fewer casual listeners but a stickier, higher‑spend core—continued from prior periods. Meanwhile, social entertainment services revenue declined 2.7% YoY to RMB 1.49 billion, but gross margin improved to 43.5% on mix shift and lower revenue‑sharing ratios in that segment. [13]
Strategic context: long‑form audio and ecosystem expansion
Beyond the quarter, TME has been broadening its audio footprint. In June 2025, the company announced plans to acquire long‑form audio platform Ximalaya for about $2.4 billion, a move aimed at deepening its content library and cross‑selling to paying users (deal status not updated in today’s release). [14]
What’s next to watch
- Engagement vs. monetization: Can TME stabilize MAUs while continuing to raise ARPPU through SVIP and product features? (Q3 data show progress on ARPPU alongside MAU softness.) [15]
- Social‑entertainment trendline: Whether declines in karaoke/live‑streaming‑related revenue moderate as the company diversifies (concert IP, merchandise, ads). [16]
- Offline events economics: Management called out higher costs tied to performances; investors will watch margin impact as TME scales concerts. [17]
- Deal flow & catalog: Any updates on Ximalaya and further label/game‑music partnerships (e.g., Honor of Kings collaborations) that boost engagement. [18]
By the numbers (quick reference)
- Revenue: RMB 8.46B (+20.6%)
- Online‑music revenue: RMB 6.97B (+27.2%)
- Music subscription revenue: RMB 4.50B (+17.2%)
- MAUs (online music):551M (–4.3%)
- Paying users:125.7M (+5.6%)
- Gross margin:43.5%
- Net profit (attrib.):RMB 2.15B (+36%)
- Non‑IFRS diluted EPS (ADS):RMB 1.54
- Cash & investments:RMB 36.08B
All figures pertain to Q3 ended Sept. 30, 2025. [19]
Reporting note: Today’s article covers developments dated November 12, 2025. Tencent Music’s press release is the primary source; no formal revenue guidance was included in that document. [20]
Disclosure: This article is for informational purposes only and does not constitute investment advice.
Sources: Company IR/press release and third‑party reports cited above. [21]
References
1. www.prnewswire.com, 2. ir.tencentmusic.com, 3. ir.tencentmusic.com, 4. ir.tencentmusic.com, 5. ir.tencentmusic.com, 6. ir.tencentmusic.com, 7. www.investing.com, 8. ir.tencentmusic.com, 9. ir.tencentmusic.com, 10. www.investing.com, 11. ir.tencentmusic.com, 12. ir.tencentmusic.com, 13. ir.tencentmusic.com, 14. www.reuters.com, 15. ir.tencentmusic.com, 16. ir.tencentmusic.com, 17. ir.tencentmusic.com, 18. ir.tencentmusic.com, 19. ir.tencentmusic.com, 20. ir.tencentmusic.com, 21. ir.tencentmusic.com


