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SHA:603986 News 19 January 2026 - 20 January 2026

GigaDevice Class A stock in focus after new filing — what could move 603986 at the Shanghai open

GigaDevice Class A stock in focus after new filing — what could move 603986 at the Shanghai open

Shanghai, Jan 20, 2026, 09:02 (GMT+8) — Premarket GigaDevice Semiconductor Inc. Class A (603986.SS) is set to draw attention at Tuesday’s open following the chip designer’s announcement of a completed change to its registered and share capital linked to equity incentives. The stock ended Monday up 2.85% at 288.45 yuan, having traded between 278.88 and 292.00 yuan during the session.…
GigaDevice Semiconductor Class A stock eyes Monday open after 10% cap move as memory prices climb again

GigaDevice Semiconductor Class A stock eyes Monday open after 10% cap move as memory prices climb again

SHANGHAI, Jan 19, 2026, 08:23 GMT+8 — Premarket GigaDevice Semiconductor Inc’s Class A shares on the Shanghai exchange closed Friday at 280.46 yuan, reaching the 10% “limit-up” ceiling—the maximum daily gain allowed for many A-shares. Trading volume hit about 55.3 million shares. (MarketScreener) The memory market is back in the spotlight as price hikes start to hit end products. A…

Stock Market Today

  • Global Table Top Games Market to Reach $28 Billion by 2031 with 7.1% CAGR
    January 23, 2026, 7:08 AM EST. The Global Table Top Games Market is projected to grow from $18.55 billion in 2025 to $28.01 billion by 2031, reflecting a 7.11% compound annual growth rate. This sector includes board games, card games, miniature wargames, and role-playing games requiring physical interaction. Growth is fueled by a rising consumer preference for social activities enhancing mental health, and widespread adoption of crowdfunding platforms like Kickstarter, which raised $220 million for tabletop projects in 2024. Despite competition from digital entertainment, the tabletop segment holds strong, with U.S. retail sales in games and puzzles hitting $3.5 billion in 2024. Eco-friendly manufacturing and targeting complex games for older demographics, or "kidults," also support market expansion. Crowdfunding has democratized funding, enabling niche and independent creators to enter the market with lower risks.
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