New York, June 8, 2026, 07:04 (EDT)
- GMHS jumped to $1.62 in premarket trade on Nasdaq, 72.6% higher at 7:00 a.m. EDT. The stock closed Friday at $0.9385.
- Gamehaus posted a drop in quarterly revenue, but net income increased helped by declines in advertising and other expenses.
- Nasdaq’s main session was still closed. Regular trading runs from 9:30 a.m. to 4:00 p.m. Eastern. Premarket hours are 4:00 a.m. to 9:30 a.m., according to .
Gamehaus Holdings Inc. shares jumped in premarket Monday. The mobile game publisher reported higher profits, but revenue fell. The mixed numbers pulled buyers to the low-priced Nasdaq stock before the open.
GMHS was quoted at $1.62 as of 7:00 a.m. EDT, rising 72.6% from Friday’s finish at $0.9385, Webull market data showed. The company’s market cap was about $53.8 million.
The timing matters now because this happened during the thinner premarket trade, where prices can move more on less volume. Nasdaq says premarket is open from 4:00 a.m. to 9:30 a.m. Eastern, ahead of the 9:30 a.m. main open. The exchange also warns that extended-hours trading often comes with less liquidity and more price swings.
No holiday on Monday. Nasdaq’s 2026 calendar shows the next U.S. market closure will be Juneteenth, June 19.
Gamehaus reported third-quarter revenue slipped 9.1% to $26.2 million, down from $28.8 million last year. Operating costs and expenses came down 10.1% to $25.7 million. Net income moved up 16.4% to $0.5 million.
Gamehaus trimmed ad spending by 17.2% to support margins, but said it hurt traffic and new signups. In-app purchase revenue dropped 9.9% to $23.4 million, while ad revenue was $2.8 million.
Gamehaus saw fewer users in the period. Average monthly active users fell to 3.107 million, down from 3.782 million. The average daily active user count also slid, dropping to 506,000 from 674,000. But Gamehaus made more from those who stuck around, with ARPDAU climbing to $0.550 from $0.485.
Founder and chairman Feng Xie said the quarter proved the “durability of the operating model” and that revenue “exceeded the upper end” of guidance. Xie flagged direct-to-consumer penetration at 13.9% across the company and 36.7% on the flagship title. Direct-to-consumer usually means selling more to users directly, not just through app stores. Gamehaus
Gamehaus is guiding for revenue of $23 million to $26 million in its fiscal fourth quarter ending June 30. That top range just misses the $26.2 million it booked last quarter. The low end would be a bigger drop.
Small-cap mobile gaming is where Gamehaus sits, rather than in the megacap tech space. The company pitches itself as a global mobile game publisher. For comparison, publicly traded Playtika and PLAYSTUDIOS are closer peers for investors, but Gamehaus is much smaller.
Nasdaq 100 futures were higher early Monday, with chip stocks finding some support. Reuters said Nasdaq 100 futures gained 0.69% as of 6:07 a.m. ET. Dow futures edged down. Oil price jitters from new Middle East strikes left investors cautious.
But cost cuts might be covering up softer demand. If reduced ad spend keeps hurting new user growth, or if the latest puzzle and RPG titles fail to get traction, Gamehaus could find it hard to keep turning higher per-user spending into steady revenue gains. Small-cap premarket surges also tend to lose momentum when regular trading picks up.