Take‑Two Interactive (TTWO) Slides as ‘GTA VI’ Slips to Nov. 19, 2026—Despite Record Q2 Bookings and Full‑Year Guidance Raise (Nov. 7, 2025)

Take‑Two Interactive (TTWO) Slides as ‘GTA VI’ Slips to Nov. 19, 2026—Despite Record Q2 Bookings and Full‑Year Guidance Raise (Nov. 7, 2025)

  • Rockstar confirms Grand Theft Auto VI will now launch November 19, 2026. [1]
  • Q2 FY2026: Take‑Two posts record net bookings of $1.96B, GAAP revenue $1.77B, and GAAP net loss of $133.9M as live‑service and mobile drive growth. [2]
  • Company raises FY2026 net bookings outlook to $6.4–$6.5B and guides Q3 revenue to $1.57–$1.62B. [3]
  • Stock reaction: Shares fell ~5–7% in after‑hours/premarket on the delay; trading remains volatile intraday. [4]

What happened today

Take‑Two Interactive (NASDAQ: TTWO) is in focus after Rockstar Games pushed Grand Theft Auto VI to November 19, 2026 and Take‑Two reported stronger‑than‑expected fiscal Q2 results and a guidance raise. Rockstar framed the move as extra time to meet quality goals; it posted the new date publicly this morning. [5]

In an evening press release following its earnings call on Nov. 6, Take‑Two announced record Q2 FY2026 net bookings of $1.96 billion (up 33% year over year), GAAP revenue of $1.77 billion, and a GAAP net loss of $133.9 million ($0.73/share). Management raised FY2026 net bookings guidance to $6.4–$6.5 billion and said bookings should reach record levels in FY2027, when GTA VI launches. [6]

Analysts said the new holiday‑season timing could ultimately boost launch economics for GTA VI—from alignment with peak spending to deeper platform marketing—despite today’s knee‑jerk sell‑off. [7]


The numbers: Q2 FY2026 at a glance

  • Net Bookings:$1.96B, +33% YoY (company record for a second quarter).
  • GAAP Revenue:$1.77B, vs. $1.35B last year.
  • GAAP Net Loss:$133.9M (‑$0.73/share), improved from ‑$365.5M a year ago.
  • Recurrent consumer spending:73% of bookings; 72% of GAAP revenue.
  • Top contributors: NBA 2K26/2K25, Borderlands 4, GTA Online/GTA V, plus mobile hits like Toon Blast, Match Factory!, Color Block Jam, Empires & Puzzles, and Words With Friends. [8]

Outlook updates

  • FY2026 Net Bookings:$6.4–$6.5B (raised).
  • Q3 FY2026 GAAP Revenue:$1.57–$1.62B; Net Bookings:$1.55–$1.60B.
  • Management reiterated expectations for record bookings in FY2027 as GTA VI debuts. [9]

Market reaction

After sliding ~7% in extended trading and ~5% premarket on the delay, TTWO has been choppy intraday as investors digest a strong quarter against a later GTA VI window.

Why the delay may not derail the story

  • Holiday leverage: A Nov. 19, 2026 launch places GTA VI squarely in the holiday spend window, potentially amplifying unit sales, bundles, and platform co‑marketing. [10]
  • Quality buffer: Management emphasized additional polish and reiterated confidence in “an unrivalled blockbuster entertainment experience.” [11]
  • Underlying strength: With live‑services and mobile (Zynga portfolio) now the majority of revenue, Take‑Two’s FY2026 bookings raise signals near‑term resilience without GTA VI. [12]

What to watch next

  1. Marketing beats for GTA VI (trailers, preorders, editions) now that the exact date is set. [13]
  2. Holiday quarter (Q3 FY2026) performance for NBA 2K, Borderlands 4, and mobile cohorts against new guidance. [14]
  3. Industry demand into 2026 as publishers reposition tentpoles toward late‑year windows and platforms pursue bundle strategies. [15]

FAQ

When will Grand Theft Auto VI be released?
November 19, 2026 (Thursday), per Rockstar’s official announcement. [16]

Why is TTWO stock down today?
Investors reacted to the delay of GTA VI; shares fell ~5–7% into this morning before stabilizing as the market absorbed a strong quarter and raised FY2026 outlook. [17]

Did Take‑Two beat in Q2 FY2026?
Yes—net bookings of $1.96B topped internal guidance and consensus, with GAAP revenue at $1.77B and a GAAP net loss of $133.9M improving year over year. [18]

What’s the new full‑year outlook?
FY2026 net bookings of $6.4–$6.5B (raised). Management also guided Q3 FY2026 GAAP revenue to $1.57–$1.62B and net bookings to $1.55–$1.60B. [19]

What drove Q2 performance besides GTA?
Recurring spend and franchises including NBA 2K, Borderlands, and mobile titles (e.g., Toon Blast, Match Factory!) were named key contributors. [20]


Source notes

  • Rockstar Games confirmed the new GTA VI date and apology for the added wait. [21]
  • Take‑Two IR / Business Wire detailed Q2 results, raised outlook, and the FY2027 record‑bookings setup. [22]
  • Reuters / Investopedia captured the market’s initial reaction and analyst color on why a holiday launch can be a net positive. [23]

Disclosure: This article is for informational purposes only and is not investment advice.

Take-Two CEO on GTA VI delay: Trying to create the best thing anyone's ever seen in entertainment

References

1. www.rockstargames.com, 2. www.take2games.com, 3. www.take2games.com, 4. www.reuters.com, 5. www.rockstargames.com, 6. www.take2games.com, 7. www.reuters.com, 8. www.take2games.com, 9. www.take2games.com, 10. www.reuters.com, 11. www.take2games.com, 12. www.take2games.com, 13. www.rockstargames.com, 14. www.take2games.com, 15. www.reuters.com, 16. www.rockstargames.com, 17. www.reuters.com, 18. www.take2games.com, 19. www.take2games.com, 20. www.take2games.com, 21. www.rockstargames.com, 22. www.take2games.com, 23. www.reuters.com

A technology and finance expert writing for TS2.tech. He analyzes developments in satellites, telecommunications, and artificial intelligence, with a focus on their impact on global markets. Author of industry reports and market commentary, often cited in tech and business media. Passionate about innovation and the digital economy.

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