Tencent (HKG:0700) falls 5.8% over week as gaming concerns weigh during buyback pause

Tencent (HKG:0700) falls 5.8% over week as gaming concerns weigh during buyback pause

HONG KONG, July 25, 2026, 00:22 HKT – Tencent shed 5.8% over the week, pressured by questions about its gaming division, while its buyback program was halted.

Tencent Holdings declined by 5.8% over the past week, with gaming concerns pressuring the stock amid a buyback blackout. Shares ended Friday trading at HK$434.60.

Timing is important. Under HKEX rules, on-market buybacks are typically prohibited during the 30 days preceding results. However, exceptions exist and waivers may be granted in certain cases.

Tencent’s board convenes on August 12 to approve interim results. The company’s most recent disclosed share buyback took place on July 9.

The company purchased 1.065 million shares for HK$500.7 million that day. The filing suggests an average price of HK$470.13 per share.

The closing price on Friday was 7.6% under that average. The acquisition represented 5.0% of Friday’s HK$9.98 billion trading volume. There was no similar Tencent offer reported in this week’s disclosures.

The cash market in Hong Kong is shut for the weekend. Continuous trading will restart at 09:30 HKT on Monday.

Gaming stocks diverged from the broader technology sector.

AssetJuly 24 closeWeekly changeJuly 22 change
Tencent Holdings HK$434.60-5.8%-7.1%
NetEase Inc HK$187.70-7.4%-7.4%
Hang Seng TECH Index4,629.51+0.1%-3.0%

Weekly shifts are based on closing values from July 17 and July 24. Tencent underperformed the index by about six percentage points. NetEase’s sharper decline reflected challenges affecting major gaming companies.

Tencent dropped 7.1% on Wednesday, accounting for the majority of losses. The technology index slipped 3.0%.

“On a rotation day, everyone’s looking for reasons and whatever sounds negative works,” Leonid Mironov, portfolio manager at Gavekal Capital, said. The Edge Malaysia

Early analyst projections for the June quarter show a divide. Bloomberg’s consensus sees total gaming revenue rising by roughly 11%.

According to Bernstein analysts led by Robin Zhu, mobile gaming revenue declined 2.6% year-on-year. The analysts also estimate that billings from Tencent’s top three games decreased by 13%.

Tencent reported mixed results for March going into the quarter. Domestic gaming climbed 6% and international gaming increased 13%. However, overall revenue and profit came in below expectations.

Investors will gauge next week if the recent softness continues. Standard share buybacks remain on hold, with limited exceptions. The next set event is results on August 12 at 20:00 HKT.

Risks: Gaming projections might be inaccurate. Higher billings could cause the trade to unwind. Increased spending on artificial intelligence could make it worse.

Khadija Saeed

Khadija Saeed is a financial markets reporter at TS2.tech, specializing in stocks, technology and emerging industries. She studied economics and finance at the London School of Economics and previously worked in market research before moving into financial journalism. Her coverage focuses on the companies, innovations and economic trends influencing global investors. Follow Khadija Saeed on Google News.

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